ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ... ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.
The possibilities are endless! Add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring ... you name it.
Sonic adventure DX PC memory editor v2.0 Beta Uploaded by haiboy. Download Rating: 3.5, Quality: Uncertain Sonic Adventure DX PC Memory Editor v2.00 BETA.exe.
ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.
A computer with Windows 7 SP1, 8.1 or 10 and .NET Framework 4.5 or higher installed is required.
ReShade features its very own shading language and transcompiler, called ReShade FX. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states, ...
And that's not it. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language.
As of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.
The new version of the Dreamcast DLC mod is now out! You can use this mod to play SA1 DC downloadable content in SADX PC, as well as develop your own custom downloads that will work both in the mod and even in the Dreamcast version provided that you convert it using SA Tools first. Also, this version includes Tikal’s challenge, a custom DLC created previously for the Dreamcast version.
Get the mod here or simply update the previous version through the Mod Loader. If you get a “directory not empty” error while updating the mod, just hit cancel and it’ll work fine. I don’t know why it happens.
Here’s an excerpt from readme/release notes:
-SonicFreak94 for the code to play the SEGA/Sonic Team voice
-Darksecond for figuring out SA1 DLC and rank data encryption and posting it on ASSEMbler
-Sappharad for providing C# code to decrypt SA1 DLCs and for cracking the integrity check
-Daguar for giving me a hint on where to look for DLC item table
-Exant for making a lightweight “sitting Chao” model for the Tikal DLC
-Moopthehedgehog for the rediscovered Kadomatsu DLC
-TheLegendOfXela for high quality music and sound rips
-LastBreath for beta testing
Sonic Adventure Dx Pc Torrent
Sonic Adventure Dx Download
CHANGES FROM THE OLD DREAMCAST DLCS MOD
-The mod has been rewritten from scratch to work more like the original game’s DLC system
-Text strings in all languages used in original DLC content have been preserved
-DLC content can now load in Adventure, Trial or Mission Mode
-Added Tikal’s challenge
-Lighting accuracy updates
-Custom codepage support: add systemdlccodepage.ini with “FrenchCodepage=….” etc. to make French, Spanish or German strings use a codepage other than 1252
-Famitsu and QUO challenges no longer replace Station Square camera files with their counterparts from the original 1998 release of SA1
-Twinkle Circuit options for characters have been removed – you can now use the “Mercury GP” menu to go to any course with any character
-The “Alternative challenge timer GUI” option has been removed in favor of a more accurate SA1-like timer
-Seasonal DLC options have been rearranged
-Workarounds from the old mod to prevent DLC content from interfering with story progression have not been reimplemented